Unimersiv Virtual Reality System Launches on Daydream, Cardboard for Android

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PARIS -- Unimersiv, the largest platform for VR educational experiences, is launching on Daydream and Cardboard for Android today. An iOS version will be announced soon. Using Unimersiv VR experiences, Cardboard and Daydream users will now be able to stroll around Ancient Rome and the Acropolis of Athens, sail the icy seas aboard Titanic and explore the mysteries of Stonehenge. They can also travel to the International Space Station or even inside the human body to learn about the muscular system or explore the interior of a human brain.


Previously available on Oculus Rift and Samsung Gear VR, now Unimersiv is launching on Google Daydream and Cardboard for Android . Where most companies focused on creating separated VR experiences, Unimersiv decided to build an entire library of educational VR content. Eventually, Unimersiv will allow other VR developers to share their educational experiences on Unimersiv.

“Every time that a new technology comes out, it quickly applies itself to some form of education,” says founder Baptiste Grève. “VR will follow the same path. In fact, at some point in the future, people might not even have to go to schools - places of learning could be in VR spaces instead. As this happens, we want to be the place where you can go to learn absolutely anything.”

Startup TechWire 2017 Sponsorships Now AvailableAccording to American educator Edgar Dale’s Cone of Learning, the human brain remembers things that it experiences better than things it reads or hears. In fact, after a given two-week period, the brain remembers 90 percent of what it does or simulates, but just 10 percent and 20 percent respectively of materials read and listened to. Certain educational subjects, such as science and history, are considered hard to visualize - VR technology can make these concepts easier.

In 2016, the global VR market saw rapid expansion. More than 88 million Google Cardboard headsets were sold, while millions of people joined VR platforms such as Oculus Rift, Samsung, Playstation, Google Daydream and others. While Google hopes to leverage the marketing capabilities of Daydream and Daydream phones, Unimersiv wants to take advantage of virtual reality’s growing popularity to educate people on difficult subjects.

“Out of classroom experiences can have a profound impact on students but they are often expensive and difficult to organize,” Grève continues. “VR can help solve this by providing users - including, potentially, school children - with simulated experiences that involve less travel, less paperwork and less organization. VR is the future of education.”

Unimersiv is the largest platform for VR educational experiences, it includes multiple experiences that can let you explore historical places in VR, travel inside the human body or even travel to the International Space Station. Founded by Baptiste Grève, previously available only on the Samsung Gear VR and Oculus Rift, Unimersiv is now launching on Daydream and Cardboard for Android.

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